Gameplay

Board Layout
Red is opponent's parts of the board Blue is your parts of the board.

Red Blue
 * 1) Ranged Line
 * 2) Melee Line
 * 3) Commander
 * 4) Deck
 * 5) Camp Strength
 * 6) Graveyard
 * 1) Ranged Line
 * 2) Melee Line
 * 3) Commander
 * 4) Deck
 * 5) Camp Strength
 * 6) Graveyard
 * 7) Hand
 * 8) End Turn Button

Part Descriptions
Ranged Line: The ranged line cannot be attacked by melee units unless the melee line is empty. Look at classes for what unit types can be summoned here.

Melee Line: The melee line has no special properties beyond protecting other lines. Look at classes for what unit types can be summoned here.

Commander: The commander cannot be attacked unless both the melee and ranged lines have been emptied. This card also represents your HP and your special ability.

Deck: The representation of your deck hover over to get the number of remaining cards.

Camp Strength: This number represents your camp strength which is used to summon units in battle.

Graveyard: Contains a list of cards lost in battle.

Hand: The cards in your hand. hover over them to get a larger image of the card.

End turn button: Click this button to end your turn and let the opponent do their turn.

Turn Parts
A turn can be separated into parts.

Draw: Draw a card

Pre-turn effect resolution: Any effect that goes off before your turn starts resolves here.

Turn: Here you can sacrifice a card as resources, play cards, and initiate battles.

Post-turn effect resolution: Any effect that goes off at the end of turn resolves here.